![]() ![]() Without Nigma Box, I don’t have much else in my life. But I have been doing this for so long that… I feel like it is. I am under no obligation to create stuff, this is not my job and I don’t make money off of it (I spend hundreds of dollars and hundreds of hours a year on this site). Something with at least two additional dimensions. When I write my fiction, I think about how it is not a comic or not a visual novel. When reading TSF comics, I feel like I should finally launch TSF Showcase and start writing essays about… the micro-level triumphs of Remedial Sex-Ed by SigmaGal or some other crap. When I do my Dragalia Lost dailies, I feel like I should be streaming them, just so they are preserved. The enjoyment of leisure should not need to be commodified into content, but I think about it almost every day. This is, of course, a toxic ideology for anyone to have. There are dozens, if not hundreds, of games I want to experience, but… what good is playing video games unless you do something with it? Unless you use that experience for something? While I love those things to death, I also don’t want my entire experience with the medium to be relegated to that sub-sub-genre. I feel like the only thing my reviews are good for at this point is highlighting more niche or obscure TSF visual novels. There are so many contemporary games that I know so little about that I question if I even have the vision needed to properly analyze games… in general. Which is before getting into the fact that I have so many contemporary blind spots in the medium. The ‘validity’ of text reviews like this, as opposed to video reviews that, objectively, do a better job of capturing what a game is like to play. I rarely feel as if I can succinctly capture the essence of something a fraction as well as other people, such as Hazel to ThorHighHeels to Amelie Doree.įurthermore, I have been questioning my approach. I feel like I am doing something inherently wrong and dated with how I have been approaching my game reviews. However, I have been becoming increasingly unconfident in my ability to review games, analyze them, or frame my analysis in a nuanced or creative way. To summarize my thoughts, analyze the strengths and weaknesses of a work, and summarize them. ![]() ![]() Two… When it comes to video games, much of the reason I play them is to produce a review. Something too distinct for someone to do a ‘better version.’ I feel like I am creating ‘art.’ And while it might not be ‘good art,’ it is something unique and all my own. One, when I am writing something original, something that comes purely from my mind, I feel like I am accomplishing something greater. Video games are one of my favorite things in the world, but lately I have been struggling to get invested into them, for two reasons. Why am I doing this instead of getting out my Mice Tea review or doing some interim Student Transfer Scenario reviews? Well… the answer is a bit complicated. ![]() I originally planned on releasing all four parts on a monthly basis, but after finishing the first installment’s rough draft, I decided to make Verde’s Doohickey – Session Extra my top priority. Production has been going swimmingly, and I am having so much fun bringing these characters to life in a whole new way. Less than 10 hours after finishing that project, I began work on Verde’s Doohickey – Session Extra (an alternate universe continuation novella). This was seen with my four-day production timeline for TSF Series #004-3, which I released 2 weeks early because I could. This past week, I have tried to adopt a more disciplined schedule when doing things for Nigma Box. Wherein I discuss my new Nigma Box work balance, The Embrace of another neggest of Gamindustri, the resurrection of a thrice-killed corpse, Steam’s purity policy, the return of Bop Louie and friends! ![]()
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